[GETAL] PAMPAM


Established:
10/08/2006 at 09:06:01
Clan Description
I not only drink their blood, i consume their souls and they empower the being of my undeath....bwa hahahaha!!!
For centuries, we have paid in blood to keep even our smallest secrets from falling into mortal hands. But now its all out there. Extensive lore about the great vampire clans, the war between the Camarilla and the Sabbat, our powerful Disciplines, and even the mysteries of that dark kiss, the vampiric Embrace- all in a startlingly vivid, real-time 3D. Now any mortal can take on the role of a vampire in a world of darkness and explore what it is to be one of us, experiencing our powers and strengths, and worst of all, our fears and weaknesses. I never believed I would ever see such a night.
Once again, a meddling prince has made a shortsighted decision that compromises the unlives of all Kindred and theres not a damn thing we can do about it. The game is a clear violation of the Masquerade. How can we hide among the mortals when they know so much about us?
The prince reasons that by revealing our secrets in the form of a popular entertainment, we can reduce the credibility of the vampire hunters seeking to expose the same secrets. This is a risky scheme at best. Ive found it infinitely safer to simply to destroy all such vampire hunters- not arm a new generation of potential vampire hunters with full knowledge of our lore! Perhaps if we had not been playing the game so compulsively throughout the beta-test, we could have acted sooner, or struck without involving the prince.
But now the damage is done. The game exploded into the hands of legions of fanatical players who even now are exploring our hidden world, creating their own vampire personas, and building adventures for one another. The game is spreading like wildfire, and we can do nothing about it. Well, almost nothing.
Despite the princes edict, we can still fight back against the game in covert ways, perhaps by dominating a few of the weaker-minded game critics. While this will be no more effective than splashing a few cups of cold water on the raging wildfire, it will allow us to vent our gall over the dangerous success of this game.
In the meantime, we must remain vigilant to the rapid spread of this game. We are tracking the fan involvement to see how extensively this game has penetrated the consciousness of people around the world.
Here are some sites we have found to be especially troubling. These are the places where countless mortals are becoming frighteningly familiar with our mysteries. We must keep an eye on them, because these are the sites likely to produce hunters or mortals who can learn to resist our influence.
For centuries, we have paid in blood to keep even our smallest secrets from falling into mortal hands. But now its all out there. Extensive lore about the great vampire clans, the war between the Camarilla and the Sabbat, our powerful Disciplines, and even the mysteries of that dark kiss, the vampiric Embrace- all in a startlingly vivid, real-time 3D. Now any mortal can take on the role of a vampire in a world of darkness and explore what it is to be one of us, experiencing our powers and strengths, and worst of all, our fears and weaknesses. I never believed I would ever see such a night.
Once again, a meddling prince has made a shortsighted decision that compromises the unlives of all Kindred and theres not a damn thing we can do about it. The game is a clear violation of the Masquerade. How can we hide among the mortals when they know so much about us?
The prince reasons that by revealing our secrets in the form of a popular entertainment, we can reduce the credibility of the vampire hunters seeking to expose the same secrets. This is a risky scheme at best. Ive found it infinitely safer to simply to destroy all such vampire hunters- not arm a new generation of potential vampire hunters with full knowledge of our lore! Perhaps if we had not been playing the game so compulsively throughout the beta-test, we could have acted sooner, or struck without involving the prince.
But now the damage is done. The game exploded into the hands of legions of fanatical players who even now are exploring our hidden world, creating their own vampire personas, and building adventures for one another. The game is spreading like wildfire, and we can do nothing about it. Well, almost nothing.
Despite the princes edict, we can still fight back against the game in covert ways, perhaps by dominating a few of the weaker-minded game critics. While this will be no more effective than splashing a few cups of cold water on the raging wildfire, it will allow us to vent our gall over the dangerous success of this game.
In the meantime, we must remain vigilant to the rapid spread of this game. We are tracking the fan involvement to see how extensively this game has penetrated the consciousness of people around the world.
Here are some sites we have found to be especially troubling. These are the places where countless mortals are becoming frighteningly familiar with our mysteries. We must keep an eye on them, because these are the sites likely to produce hunters or mortals who can learn to resist our influence.
Clan members: 4
Name: | Level: | Rank: |
logsooth | 26 | Chief Tanod |
Mamaooo | 23 | Clan leader |
tagnolom | 23 | tanod |
lateg | 22 | kapitan |
View of the clan domicile:
